Positions for light tanks were improved, and tactical variability in this direction was increased (squares B4–B7).A driveway from the central hill towards heavy tanks’ positions was added (squares E5–E6 and D5–D6).The clash area was moved toward the center of the map, making it possible to balance the distance of fire.The side "fenders" are now larger, and players can now take several positions there. The central direction (squares D5–D7 and E5–E7) was reworked to make gameplay more comfortable for heavily armored vehicles.It is no longer possible to get stuck in squares C4, E7, F1, F3, and F7.The direction of the descent from the mountain was changed to keep vehicles from crashing into the structure and taking damage in square D7.A house covering the collision point on the corner in square D7 was added.It is no longer possible to shoot at vehicles of the lower team from the mountain in square E7.Cover was added for the lower team in squares E7–E8.It also allows you to defend against vehicles occupying the island. Cover was added in square G4, providing some protection from enemy fire from the small island.The driveway to the island (squares H2–H3) from the lower team’s side is now safer.
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